Archive for April, 2011
So I stumbled upon a nice video by tgnRift on youtube that contains quite a bit of warfront footage including Black Garden and Port Scion. This video showcases the Marksman/Ranger/Assassin combo of souls in PvP and tgnRift goes over the spec as part of the video. The video also includes commentary throughout which is a nice touch. Check out the video below:
We have added all of the planar essences (greater and lesser) that are found on the “Rare Planar Goods” merchant for each of the high level zones to our Shimmersand, Iron Pine Peak, and Stillmoor PvP/Rift gear guide. No longer will you have to port to each zone and go to the merchant to see what they have, simply pull up our web page and all the information is there! Each of the 3 zones has 2 different greater planar essences and 6 different less planar essences. Click the link above or use the image below:
Big news on the PvP front for Rift. A whole slew of big changes are coming down in the PvP Balance Update. This update brings almost a whole revamp to the crowd control abilities and their diminishing returns. This will be a huge change to how the CC currently works in the game and I am not sure all of it is good.
The biggest change is the creation of crowd control groups, which after 2 applications of any of them in the group, will trigger a 30 second immunity to all CC’s in said group.
- Root, Snare, Knockback
- Banish, Disarm, Silence, Fear, Confuse, Mesmerize, Stun
I am only speculating here, but it seems like there is going to be people running around with immunity nearly all the time. Now, personally I like to play my character as opposed to the current CC in the game, which greatly reduces being able to play with all the CC chaining. But, this seems like overkill and I do not see it playing out too well as you lose all the strategy and tactics that CC brings to the table. I would like to see CC groups, but just smaller. For example “Stun+Silence”, “Fear+Confuse+Mez”, and “Disarm”. I really have no idea why you would put snares on a DR at all, that seems silly to me. “Root+Knockback” could be the last group as well.
In addition to the CC changes, we are seeing sweeping changes to the PvP damage mitigation, especially in PvP souls. Mitigation is being capped at 75% and the mitigation for each of the defensive PvP souls is being reduced significantly. According to Trion, the mitigation will stay roughly the same, although most of it will be through gear, and not souls.
The 3 souls being changed significantly are the following:
Templar, Archmage, Infiltrator
Those souls, at the moment, have huge damage mitigation they can spec into starting at Prestige rank 3, and getting even more powerful at Prestige rank 4 and up. I personally think these are good and needed changes. With the reduction in CC, having less damage mitigation means players will have to utilize their abilities rather then rely on passive damage reductions like they do currently. I am still skeptical however, how all of these changes together will play out in the real PvP world.
It will be interesting to see how this changes the landscape of Rift PvP. Click below and/or read the full PvP Balance Update patch notes on the official Rift forums.
This is a must read for Rift PvP and RvR players out there. Riftjunkies.com has just posted an article named Back to the Front: An Analysis of Instanced PvP. The article discusses the state of PvP in Rift which is driven by warfronts, why this is a bad thing, and what they suggest for improvements.
Here we are with some updated PTS 1.2 Patch Notes that include some pretty significant PvP changes. One big thing I see from the updated notes, are the changes to Ground of Strength, specifically the chance to stun has been removed. I have highlighted some of the key PvP changes below, read on for the complete updated PTS 1.2 Patch Notes.
- PYROMANCER: Ground of Strength: Now increases all magical resistances by 125, armor by 70%, makes the mage immune to crowd control abilities, and reduces damage dealt by the mage by 10%. This ability no longer has a chance to proc a stun.
- RIFTSTALKER: Flashback: Can no longer be used when carrying the Fang of Regulos in Black Garden.
If you have not seen the latest interview with Scott Hartsman from MMORPG.com, go and check it out now. Scott touches on a number of things including the recent River of Souls world event, the 1.1 patch, LFG tool, and most importantly to us, world PvP. That’s right, according to this interview world PvP is “very high on the list for the team right now”. This is great news for all the Rift PvP and RvR players out there as we all know the repetitious warfronts can get a little boring at times. See the quote excerpt below and follow the link to Rift: Scott Hartsman Talks v1.1.
So what is in store for RIFT players as we begin to move into 2012? Scoot talked about more zone and world events to come. He also said that the colossus event in this patch will perhaps be the start of more content in that direction. He also said that World PvP is very high on the list for the team right now. He explained how many fans there are for world PvP and they want to meet those expectations. Overall though the team continues to work towards improving the player experience as RIFT continues to grow into its first year of launch.
As part of the new Weekend Warriors Media format, I have come across a pretty nice Bard PvP video filmed in the Black Garden. Looks like the player is Trustkill (can’t tell what server). Enjoy the video!
Weekend Warriors Media Friday is upon us! Send us your videos or screenshots of anything RvR or PvP related in Rift and be featured on our home page. If you have some PvP action or tips and tricks, we will be happy to share it. Hit us up on twitter @riftrvr, or submit a link to us including your video and/or screenshots. We will also be searching youtube and keeping our eye out for interesting videos to share as well!
Showing up on the Rift dev tracker tonight are the PTS 1.2 Patch Notes. These notes are huge with lots of great changes and fixes that we think are definitely overdue in the PvP aspect of the game. Below we will highlight the PvP specific changes and some other important fixes. Follow the Rift PTS 1.2 Patch Notes link to see all the notes in their entirety.
- PvP Souls: Break Free: In addition to cancelling crowd control and movement impairing effects, Break Free now grants 5 seconds of immunity after being activated.
- ASSASSIN: Lots of damage increases!
- MARKSMEN: Many changes and removed abilities, full respec will be granted.
- PYROMANCER: Ground of Strength: Now reduces damage received by 20% and reduces damage dealt by 10%.
- STORMCALLER: Building Storm: Now gives a 100% critical damage bonus to Hypothermia-causing spells, up from 50%.
* PvP Souls have been moved from the rank 2 PvP merchants in Meridian and Sanctum, and are now on the General Favor Quartermasters.
* Across-the-board improvements for PvP rewards and dailies.
* Rank 5 weapons have been moved to the rank 4 vendor, and had their names and prices updated.
* Rank 6 weapons are now available for purchase.
Hotfix #19 brings a very important fix for the Warriors Champion soul. If you played a warrior in PvP, you probably noticed that the heal debuff on “Lingering Wounds” would stop working shortly after using it the first couple times. This obviously was a huge deal and made killing healers incredibly difficult. Well, Trion has popped out a fix for this ability in todays Hotfix #19, Champions can once again debuff effectively with “Lingering Wounds”.
* Champion: Lingering Wounds: Fixed a bug causing this ability to stop applying.